Rebel Galaxy“Hey, this game is actually fun!”

…4 hours of gameplay later…

“This game is actually fun?”

Rebel Galaxy, with its aspects of smuggling, space battles, and Western-inspired music is just like playing an episode of Firefly.

Except the story is a bore,  the space battles aren’t all that fun, and the character animations are straight out of Fallout. To be clear, I’m talking about the original Fallout- the 1997 PC game.

It’s not all bad. I found my first few hours to be enjoyable enough, but the grinding of the repetitive missions wore on me quickly. The battles are reminiscent of Assassin’s Creed Black Flag’s water skirmishes so it was easy for me to pick up the basics, but I have one huge problem with that. In Black Flag, you are on water and that is the only plane you can operate on, but in Rebel Galaxy you are working in 3-dimensional space where you can fly up, down, and all around to avoid the enemies and use positioning for tactical advantages. At least, that’s how it should be.

No, in Rebel Galaxy you still operate on that one plane, just like you are in the water. The enemy fighters can fly all around you with ease, but there you are, only able to move your ship around in 360 degree arcs. For me, this is an immersion-killing issue that plagues the entirety of the game.

It is fun to upgrade your ship, buy new, better, faster vessels and outfit them with powerful weapons, but that just wasn’t enough for the game to keep my interest long term.

If you are bored and having nothing else to do, play for a few hours, otherwise, boot up Netflix and watch Firefly.

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